Perspective Studies for the Win!

General / 14 October 2020

So in between having a sore hand strained from gripping my Wacom pen too tightly and moving into my own apartment, not much personal work got done recently. I have however, since August been working through my book Framed Perspective Vol 1 by Marcos Mateu-Mestre, as well as some tutorials from Modern Day James and Feng Zhu. 

Perspective is one of those technical, less fun and exciting fundamentals to work on and I have never really dived in and studied it properly. That lack starts to show up in your work eventually and even if you're drawing over some 3D geometry created in Blender, a fundamental understanding of perspective is still needed to draw things on top accurately. So using the Photoshop line tool and my left hand, I decided to work through as many exercises in Framed Perspective as I can, during this time I can't really draw properly.  


Anne with an E fan art - Jerry and Diana

General / 07 September 2020

I've decided to remove all fan art from my portfolio to just keep it visual development focused, and putting my Jerry and Diana fan art here in a blog.

The final artwork

Line art

Initial rough sketch

A comparison with the series screenshot used as reference

Starting a Youtube Channel

General / 22 July 2020

Hey guys, I have decided to start a YouTube channel where I will be posting my processes and documenting my journey of growth as a concept artist. Here is my first video to kick things off, a speed painting portrait study of Tom Holland.

Sketch and studies during June

General / 01 July 2020

Here are a lot of the rough WIP sketches figuring out the shapes for a group of new characters, guests at a masquerade ball. 

Also working on the surroundings at the ball, carriage concepts so far. Plan on designing some of the palace and ballroom as well.

Also spent time getting familiar with Blender. Plan on integrating Blender into my process for creating concepts


Light and Color Studies Dump

General / 05 June 2020

Here is a dump of all the light and color studies I've continued with since my last post.

Sam Nielson's Light and Color Course assignment 6 painting a face

Work in progress for assignment 7 on atmospheric perspective

Final painting and the reference I studied to complete the assignment


On the side I'm also doing various other little studies to try and revise some form lighting principles as well as movie stills in some animated films. 

I plan on creating a vis-dev project around the second issue of my comic, which features Fino at the masquerade ball and these rich indoor lighting scenes look like some good reference inspiration

Studies and sketch dump for February

General / 28 February 2020

Getting back into my Schoolism course, Fundamentals of Color and Light by Sam Nielson. 

Got back into it by revisiting the first lesson by making a render of an object I created in Maya and used that as reference trying to predict the light and shadow on another object. 

Got into Assignment 5 for hair and fur

Portrait study of Tom Holland for fun as a bit of a warm-up before tackling assignment 6 on skin and faces  

Sketchbook stuff while sitting in a coffee shop. Thinking of ideas and shapes for masked ball costume character designs for my comic and little color studies of James Gurney's paintings while reading through his book, Color and Light.  

Study and sketch dump for December and January

General / 30 January 2020

  Animal anatomy studies and assignment 1 for Terryl Whitlatch's Schoolism course


Studies during 2019

General / 29 September 2019

This year I hit some patches of art block. Spent a lot of time on some personal works that didn't make it into my portfolio. 

Sometimes I just gotta give my brain a break from creating personal content and just unwind doing some studies to brush up on some fundamentals. 

Here are some studies I've done through out 2019. 






Schoolism assignment 

Albert Bierstadt master study

Closing off for 2018

General / 01 January 2019

Hey guys! 

Happy new year! 

This post wraps up with the last few things I've been working on through to the end of 2018. 

I polished and finished up my characters I did through the Robot Pencil mentorship I took with Anthony Jones and very pleased with how they all turned out. I'll probably still create some character sheets for my portfolio with some turnarounds and character break downs and so forth. 

I also recently got into the basics of some 3D work. Figured it will serve me to expand my skill base a little. So far I've been getting to grips with Maya, Substance Painter and a little bit of Unity. 

I enrolled for a Substance Painter course through Udemy in which I was given a scene of a room filled with objects and was taken through the process of texturing every object in the room and later adding lighting in Unity. 

2018 was quite a productive year and I hope 2019 will be filled with plenty more art breakthroughs. 

Thanks to those of you who have stuck around to view my progress! 

What I've been up to in September and October

General / 24 October 2018

Hey guys!


So September was filled with lots of work on the fundamentals of rendering - light, shadow, color, reflection etc. I've been making steady progress through Sam Nielson's Schoolism course on the Fundamentals of Light and Shadow. In addition to my assignments I did some studies. Some from photo reference, putting some objects on my desk and painting from life and also just finding interesting abstract sculptures and painting them. Rendering abstract shapes is good for just focusing in on accurately rendering form changes. 


I always need to change things up after a while as I get bored easily. I decided to enroll in Anthony Jones character design mentorship for October and I'll resume Sam Nielson's course when I'm done. The mentorship has been really great so far, despite having to get up at 3am for the class meet-ups. It's serving as a good test to see how well I can apply my fundamentals I've been learning to a set of characters. So far I'm discovering I still need to work at retaining solid fundamentals even when working at speed with deadlines. Values getting a bit messy here and there so I will probably have to clean up a lot on the final characters.

Theme: Peter Pan set in a post-apocalyptic diesel punk setting

Initial thumbnails:

Some quick renders and color variations:

I was beginning to feel that a lot of what I've been doing for the mentorship was looking a bit rushed, having to get it all done after work hours. I managed to squeeze in some time to tweak my designs a bit more, refining their shapes and giving more thought to details like Tink's wings. 


That's all for now. I'll be sure to update on the progress of these characters. If you've stuck around until the end of this blog post, thank you for checking it out! :)