Taking a break from portfolio building to just focus on some hardcore fundamental studies. My portfolio needs a bit of a revamp and I need to level up on some basic skills if I want the progress to be notable in my new work.
Light and shadow have always been my biggest difficulties, so here are some studies based on the book How To Render.
From my lighting investigation with a white plastic lemon squeezer, I created some different lighting scenarios exploring soft ambient midday light, direct midday sunlight and direct light from a lamp indoors, as well as some reflective light from the pink lid. I then applied it to a painting of Fino as if he was a white sculpture. I learnt that How To Render's half-way-to-black method works in ambient bright midday light, but as soon as you bring in stronger light sources the contrast in the value system gets much stronger. Good things to remember when planning my next painting.
Here I just did some quick studies from photos seeing different skin colors and their values, one with the light direction from the behind and one from the front. Also two quick still life studies and an interesting 3D model that has plenty of clear examples of rounded forms that helps you analyse all the aspects of shadow and light of a sphere on an form that's a bit more complicated.